Collaborative Theory Operationalization & Codebook Development – 3 J’s and a G
Collaboration between Dr. Gary Burnett, Dr. Julia Skinner, and Dr. Jisue Lee working on further developing Jaeger and Burnett’s (2010) theory of information worlds through concept operationalization and codebook development across three methodologically diverse dissertation projects.
Critical Literacies, Radical Change, and Information Worlds in Young Adult Dystopian Fiction & Graphic Novels
Research collaboration with Dr. Don Latham exploring the use of information and media literacy skills by characters in young adult dystopian literature as well as the themes of Dr. Eliza Dresang‘s Radical Change theory in graphic novels, particularly Kim Dong Hwa’s Color Trilogy with the assistance of Jisue Lee, and fiction and nonfiction for adults. We are also just starting a new project exploring the information worlds portrayed in graphic novels.
Games and Gaming in LIS Curricula
Research collaboration with Dr. Aaron J. Elkins exploring the use and implementation of games and gaming in ALA-accredited graduate programs in the US. Dr. Hollister will also be expanding the scope to include LIS programs and libraries in South Korea for cross-cultural, international comparisons.
Assessing Information Technology Educational Pathways that Promote Deployment and Use of Rural Broadband
I am a former Postdoctoral Researcher at the Information Institute at Florida State University, where I worked with Drs. Charles R. McClure, Marcia A. Mardis, and others on the Institute Team on an NSF Advanced Technological Education (ATE) grant project titled Assessing Information Technology Educational Pathways that Promote Deployment and Use of Rural Broadband. This project investigates the (mis)alignment of the IT skills preferred by employers, needed by new professionals, and offered through IT programs in rural Northwest Florida. More information about the project, including preliminary reports, can be found here.
My dissertation project focused on the social information culture and digital literacy practices of an emergent online gaming community. Through ethnographic methods, I explored the information worlds of active role-players in a Massively Multiplayer Online Role-Playing Game (MMORPG) to better understand and describe how players seek, create, manage, and use information to live out both their in- and out-of-character stories. You can freely view and download my dissertation here.
I was a graduate research assistant on an NSF-funded research project directed by Dr. Shuyuan Mary Ho, which focused on using online games to study deceptive behaviors and human-computer interactions via computer-mediated communications.
I was one of the webmasters for an IMLS-funded grant project, Attaining Information Literacy: Understanding and Responding to the Needs Students, led by Dr. Melissa Gross (Co-PI) and Dr. Don Latham (Co-PI), which sought to address a gap in understanding about students’ perceived information literacy skills levels.