2018 iConference Poster

Power Up:  Exploring Gaming in LIS Curricula

Aaron J. Elkins, PhD
School of Library & Information Studies
Texas Woman’s University
aelkins3@twu.edu

Jonathan M. Hollister, PhD
Department of Library, Archives, and Information Studies
Pusan National University
hollisterjm@pusan.ac.kr

ABSTRACT

Given their educational potential, increasing accessibility, and growing, diverse user base, games are fast becoming integral parts of library collections and programming. Previous research has found that few ALA-accredited programs offer courses specifically on gaming in libraries, potentially leaving pre-service librarians unprepared to implement games in their libraries.  This research study will survey LIS educators to identify factors that promote or inhibit the inclusion or exclusion of content related to games and gaming in their courses and curricula. The findings will be used to provide recommendations for curricula and best practices to better prepare LIS educators and, ultimately, pre-service librarians to engage with games and other new interactive media as part of the transforming universe of LIS education.

Keywords: Curriculum, Pedagogy, Andragogy, Gaming, Surveys

The .pdf file of the poster itself can be found here.

The .pdf file of the paper for our poster can be found here.

To participate in the survey, please click this URL:  www.surveymonkey.com/r/YNF63ZY

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