Philosophy of Teaching
The goals of the education and information fields are to provide individuals with access to knowledge and the skills needed to learn, stay informed, and be successful in their pursuits, whatever they may be. My responsibility as an educator is not only to equip students with the skills to excel as future librarians, teachers, information professionals, or researchers, but to also instill a genuine desire to help and empower others. This statement briefly describes the learning environments I try to facilitate, the coursework I develop and assign, and my instructional style.
I think exposure to new and different perspectives and cultures are critically important for preparing culturally competent learners. I strive for my classrooms, whether online or offline, to be safe, inclusive environments where diverse students of all backgrounds feel welcomed and comfortable discussing their experiences and perspectives. Issues related to diversity and social justice permeate all contexts of information work and, as such, I think it is important to address these issues in all of my courses so students have additional opportunities to develop their own cultural competencies and learn how to advocate for social change and justice.
I use practical assignments that give my students the chance to create products that will be beneficial in both their current positions and future careers. The students in my IT Project Management class worked in small groups on projects that are either proposed by the students themselves or sponsored by companies or organizations in the community. In my International Literature for Children and Young Adults course, students have the opportunity to assess their local library’s collections and make recommendations to diversify their collections with culturally authentic and accurate media. Similarly, educators and information professionals must be able to successfully communicate and collaborate with diverse individuals, both as co-workers, students, and users, in the workplace. I use small group work in my classes to help ensure participation and encourage students to voice their opinions in a constructive and safe environment. I also like to include a reflexive, retrospective piece to the final projects in my courses to allow students to think critically and candidly about what they have learned and how they have applied it as well as how they might do better in the future.
I think that interactive and entertaining lectures that leverage various types of media are the best ways to engage students and inspire learning in the classroom. My class slides are punctuated with humorous memes that not only break up the material but also provide a fun way for the students to engage with the topic outside of the classroom context. When appropriate, I use video clips as jumping-off points for classroom-wide debates or small group discussions. A favorite in IT project management course is a clip from the old show Pentagon Wars that I use to introduce a class discussion about scope creep.
I also integrate games into my lessons and activities. The immersive quality of games helps to engage the audience through multiple channels and can provide interesting ways to introduce concepts, apply knowledge, and develop useful skills in a fun and safe environment where it is okay to fail. For example, to illustrate the differences in risk strategies (risk-seeking, risk-neutral, and risk-averse) in my IT project management course, I used the disease simulation game Plague Inc. While a bit unconventional, and perhaps morbid, the result was a well-received and memorable way to interactively demonstrate different approaches to risk management. I also stream through Twitch.tv to take my Multicultural and International Literature classes on virtual field trips to explore diverse games, such as Never Alone, a platforming game developed in collaboration with Alaska Native elders and storytellers.
As a committed lifelong learner, my teaching philosophy will continue to evolve the more I teach, conduct research, and get feedback along the way.
Teaching Interests
- Diverse Youth Literature and Collection Development
- Digital Youth Resources and Services
- Reader’s Advisory and Reference Services
- Digital Literacy Instruction and Virtual Learning Environments
- Game-Based Learning and Game Studies
- User and Community Experiences
- Research Methods and Ethics
- Internet Studies, Digital Cultures, and Online Communities
- New Media and Emerging Technologies
- LIS/IT Professional Development
Teaching Experience at Pusan National University
Undergraduate Level
- Information Entrepreneurship (UG) – FA19, FA18, FA17
- Information Materials for Science and Technology (UG) – FA18, FA17
- Information Search Methods (UG) – FA20, FA19, FA18, FA17
- Introduction to Research Methods (UG) – SP18
- Introduction to Educational Media (UG) – SP20, SP19, SP18, SP17
- Introduction to Information Systems (UG) – SP20, SP19, SP18, SP17
- Records and Ethics in Digital Society (UG) – FA20
- Special Topics Seminar in LAIS (UG)
- Gaming in Libraries – SP17
Graduate Level
- Advanced Studies in Community Archives (G) – FA20
- Comparative Studies for Library and Information Science (G) – FA19
- Research Methods for Library, Archival, & Information Studies (G) – SP20
- Research Methods for Teacher and School Librarians (G) – FA20, SP19
Teaching Experience at Florida State University
Undergraduate Level
- Information Technology Project Management (UG, face-to-face) – SP17, FA16, SP15, FA14
Graduate Level
- International Literature for Children and Young Adults (SU16, G, online)
- Multicultural Literature and Information Resources for Children and Young Adults (SU15, G, online)
Teaching Honors
- S-Ranking, Spring 2017–Spring 2020, Pusan National University
- Outstanding Graduate Lead Instructor, 2015, School of Information at FSU
- Alternate, 2014 iSchool Inclusion Institute (i3) Teaching Fellowship
- Outstanding Teaching Assistant, 2013, School of Library & Information Studies at FSU
- Panelist, 6/18/2013, Teaching Assistant Bootcamp, School of Library & Information Studies at FSU
Invited Lectures
- Hollister, J. M. (2020). Ethical issues in massively multiplayer online games. Class lecture developed for graduate-level course, Information Ethics, School of Information, Florida State University. Presented on October 28, 2020.
- Hollister, J. M. (2020). Manga, manhwa, & more: An introduction to Japanese and Korean comics and graphic novels – Another One! Class lecture developed for a graduate-level course, Graphic Novels in Libraries, School of Information, Florida State University. Presented on October 20, 2020.
- Hollister, J. M. (2019). Manga, manhwa, & more: An introduction to Japanese and Korean comics and graphic novels – REDUX. Class lecture developed for a graduate-level course, Graphic Novels in Libraries, School of Information, Florida State University. Presented on October 22, 2019.
- Hollister, J. M. (2019). An hybrid ethnographic approach to studying an online role-playing community: Summary & methodological considerations. Class lecture developed for a graduate level course, Research in Information Studies, School of Information, Florida State University. Presented on July 9, 2019.
- Hollister, J. M. (2019). Manga, manhwa, & more: An introduction to Japanese and Korean comics and graphic novels. Class lecture developed for a graduate-level course, Graphic Novels in Libraries, School of Information, Florida State University. Presented on July 9, 2019.
- Hollister, J. M. (2019). Ethical issues in massively multiplayer online games. Class lecture developed for undergraduate-level course, Information Ethics, School of Information, Florida State University. Presented on April 18, 2019.
- Hollister, J. M. (2018). Manga & manhwa: An introduction to Japanese and Korean comics and graphic novels. Class lecture developed for a graduate-level course, Graphic Novels in Libraries, School of Information, Florida State University. Revised and presented on 7/12/2018, 7/12/2017, & 6/29/2016.
- Hollister, J. M. (2017). Exploring the digital literacy practices and information worlds of an online role-playing community using a hybrid ethnographic approach. Class lecture developed for an undergraduate-level course, Research and Data Analysis in Information Technology, School of Information, Florida State University. Presented on 7/11/2017.
- Hollister, J. M. (2016). Getting into character: Digital literacy practices and online role-playing. Presentation developed for International Game Day 2016 at the Goldstein Library, School of Information, Florida State University. Presented on 11/18/2016.
- Hollister, J. M. (2016). Introduction to diverse literature for youth. Class lecture developed for a graduate-level course, Information Needs of Young Adults. School of Information, Florida State University. Presented on 11/14/2016.
- Hollister, J. M. (2016). Gaming the system(s): Digital literacies in dystopian young adult literature & games. Class lecture developed for an undergraduate-level course, Introduction to Information Science. School of Information, Florida State University. Presented on 9/28/2016.
- Hollister, J. M. (2015). Take the power back: Games, digital literacies, & dystopian young adult literature. Class lecture developed for graduate-level courses, Information Needs of Young Adults & Seminar in the Historical Foundations of Library and Information Science. School of Information, Florida State University. Presented on 9/28/2015 & 11/19/2015.
- Hollister, J. M. (2014). Manga & anime advisory. Class lecture developed for graduate-level course, Graphic Novels in Libraries. School of Information, Florida State University. Presented and updated on 7/2/2014 & 7/8/2015.
- Hollister, J. M. (2014/2013). Manhwa: An introduction to Korean graphic novels. Class lecture developed for graduate-level course, Graphic Novels in Libraries. School of Information, Florida State University. Presented and updated on 7/9/2013 & 7/9/2014.
- Hollister, J. M. (2013). Anime advisory. Class lecture developed for graduate-level course, Graphic Novels in Libraries. School of Library & Information Studies, Florida State University. Presented 7/2/2013.
- Hollister, J. M. (2012). Manga & manhwa: An introduction to Japanese and Korean Graphic Novels. Class lecture developed for graduate-level course, Graphic Novels. School of Library & Information Studies, Florida State University. Presented and updated 7/7/2012 & 9/25/2012.
- Hollister, J.M. (2012). Graphic novels, film, & digital games. Class lecture developed for graduate-level course, Graphic Novels. School of Library & Information Studies, Florida State University. Presented 7/30/2012.
- Hollister, J. M. (2011). Graphic novels & reader’s advisory. Class lecture. School of Library & Information Studies, Florida State University. Presented and updated on 11/30/2011, 2/28/2012, & 4/4/2012.
- Hollister, J. M. (2011). The Goldstein Library: Collections and services. Guest lecture. School of Library & Information Studies, Florida State University. Presented on 5/17/2011 & 5/19/2011.
- Hollister, J. M. (2010). What is the FSU CCI ALA Student Chapter? Guest lecture. School of Library & Information Studies, Florida State University. Presented 9/30/2010.