Hollister, J. M. (2016). In- and out-of-character: The digital literacy practices and emergent information worlds of active role-players in a new massively multiplayer online role-playing game. Poster to be presented at the 2016 ALISE Jean Tague-Sutcliffe Doctoral Student Poster Competition, Boston, MA, January 5-8 2016. [In- and Out-of-Character ALISE 2016 Doctoral Student Poster .pdf].
This dissertation explores and describes the information worlds and digital literacy practices of role-players, those that enact and embody their characters’ or avatars’ stories, within WildStar, a Massively Multiplayer Online Role-Playing Game. Preliminary findings from ethnographic observation, participation, and semi-structured interviews, conducted both in- and out-of-character, suggest that digital literacy practices of role-players are primarily impacted by the information value systems of their communities. Implications for practice, method, and theory will also be discussed.
Final Poster References
Carbine Studios. (2015). WildStar [computer game]. Aliso Viejo, CA: NCSOFT. Available at http://www.wildstar-online.com
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Steinkuehler, C. (2004). Learning in massively multiplayer online games. In Y.B. Kafai (Ed.), ICLS 2004: Embracing diversity in the learning sciences: proceedings: June 22-26, 2004, University of California Los Angeles, Santa Monica, CA (pp. 521-528). Mahwah, NJ: Lawrence Erlbaum.